Instead of individual missions, quests, whatever – Empires has you play a series of castle sieges wrapped up in this strategy game skin. And I believe this is best exemplified in not the combat – but the mission design. It’s not even like the combat is outright terrible, just incredibly basic and even lazy in some ways. There are these “cards” that add custom moves, but they are on a cooldown and don’t really combo with anything else – I usually just blew them all at once for some big damage. In past games, it felt like I was constantly mixing it up, but here I couldn’t help but notice that all I was doing was the same basic combo over and over, with the only major variation being the occasional lifting of the enemy into the air for an airborne string. Empires 9 on the other hand is much more watered down, with little in the way of combo variation, lackluster weapon customization, and some rather boring special abilities. We just had Samurai Warriors 5 like six months ago and that one may have gotten mixed reception, but I enjoyed it for what it was – combat included. However, if I am being honest, this is not a good game – even if there are still some good elements.įor one, the combat – the meat of any good Musou game. I went into this one hoping that the devs could have used the time since the original 9 launch to kinda fix things up a bit. I’ve played the games immediately prior to it, but skipped out on 9 for obvious reasons. So right upfront, I should make it clear that I have not played the original Dynasty Warriors 9.
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